Factsheet

Developer:
L8R SK8R
Based in Brisbane, Australia

SFX by:
Supertonic Audio
Based in Brisbane, Australia

Music by:
Sam Luff
Based in Brisbane, Australia

Music by:
Anders Grønningsæter
Based in Brisbane, Australia

Steam page:
L8R SK8R on Steam

Steam demo:
L8R SK8R Demo

Social:
Blue Sky
Instagram
TikTok
Itch.io


Description

L8R SK8R is a retro inspired 3D platformer, with an emphasis on speed and dripping with a 90's aesthetic.

The core gimmick is L8R SK8R is built around speed. At its core it's designed to push players to approach the game like a speedrunner.

Many of the classics that L8R SK8R is inspired by had a hub world. An explorable area with levels that could be unlocked by collecting that game’s MacGuffin; crystals in Crash Bandicoot, stars in Mario 64, dragons in Spyro, etc.

L8R SK8R's MacGuffin is Time.

Every time the player beats the record of a level, the time difference is collected. If the time is 5 minutes and the player beats it in 4 minutes and 30 seconds then the player collects 30 seconds of time. (Each level has a pre-set record before the player first plays it)

Time locks are scattered throughout the level. Each one requires a certain amount of time to unlock.

The player has a lot of options in how they approach these locks. If they need to collect another 5 minutes, they can beat 5 levels by 1 minute, 10 levels by 30 seconds, or any other combination.

To get those better times, players will have to improve their skills as well as take advantage of short cuts hidden throughout the levels.

There is a small amount of story in L8R SK8R; robots from the future have kidnapped all of humanity from every period of time. In order to undo this, one lone skater from the 90's has to travel across time, visiting different locations from history.

However, the story is largely told in the background. If the player collects CDs hidden in each level, then they can learn more about the backstory of the game.

Developed By

The developer

Alex Driml is the core developer of L8R SK8R and is responsible for everything in the game (art, gameplay, and writing) except the audio.

He has been a Unity developer for the past decade working mostly freelance as well as a couple of studio jobs.

His most notable credit to date is 2017's "Gerrymander: Rig the Election" which was a finalist for the Australian Game Developer Awards in 2017. (No specific category, they didn't do category nominations that year)

SFX

The SFX in the game is being created by Supertonic Audio. An accomplished game audio company, led by Zander Hulme, with many titles under their belt, including Cozy Caravan, which won the 2024 AGDA for Excellence in Sound Design.

Music

The music is being done by Sam Luff, and Anders Kile Grønningsæter

Key Facts

- L8R SK8R is made in the Unity game engine.
- L8R SK8R has received funding from Screen Australia
- L8R SK8R is being developed in Brisbane, Queensland, Australia.
- L8R SK8R has a playable demo on Steam which includes the first five levels of the game.
- At time of writing, 100% of the reviews on the Steam demo are positive.
- The demo has already attracted a few speedrunners. (Check out the Discord)
- L8R SK8R's biggest inspiration is Crash Bandicoot 3.
- L8R SK8R's planned release is late 2025, or early 2026.
- L8R SK8R will be released on Steam, with plans to bring it to Nintendo Switch and Playstation.
- L8R SK8R will include 25 levels based on different historical periods.


Videos

L8R SK8R Gameplay Video YouTube, .mp4

L8R SK8R Trailer YouTube


Images

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If you have any specific image requests, feel free to contact me!


logo
logo

Screen Australia anouncement
This is the announcement from Screen Australia when L8R SK8R was approved for a production funding grant screenaustralia.gov.au.

Gerrymander: Rig the Election DX
A previous game developed by Alex Driml, originaly for iOS and Android. (Also features audio from L8R SK8R sound designer, Zander Hulme. busalonium.itch.io.

SamIsNotDead on YouTube
Sam Luff, composer for L8R SK8R, also has a YouTube chanel where he covers music from various animes. youtube.com.


Team & Repeating Collaborator

Alex Driml
Developer

Zander Hulme
SFX engineer

Sam Luff
Music

Anders Grønningsæter
Music


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks